Software
Evaluation
Title:
World’s Worst Pet
Publisher:
i-Ready
Subject Area:
English vocabulary.
Summary: The app is a part of a
larger, learning program series by the publisher. The learner practices the
targeted vocabulary (difficulty levels connected to reading levels) through
games where they e.g. put correct words into sentences and link synonyms or
antonyms to the given words.
Ease of Use: I guess a child could play
these games with minimal help but I do question it, seeing as some of the words
are pretty hard and even if you get the definitions, they are pretty long as
well (there is an audio button but that only gives you the word itself.).
There are instructions before each game and you can always get the
directions again when you’re playing but you have to go through the whole
tutorial before you can play again (it’s not long, but it was getting me a bit
frustrated). If you need to have a word explained again, you can. There is an
exit button, but it’s in the form of a ‘pause’ button so not easily understood.
The mission of each game is to stack or place a word on or next to
another one. It sometimes seemed you had to be quite accurate in stacking, for
the word not to bounce off, like it was incorrect.
Skill Set: For you to use this app you
have to have a pretty good foundation in the English language. I’m not sure
that my 14-year-old students back home would be able to work through this
without help as second-language students. The levels are by readings levels,
not grades, but I do find the words and sentences in the lower levels difficult
and I have a hard time placing them with a grade. Maybe the vocabulary is
explained better in the other learning programs that come with this application?
The teenagers in the intro also confuse me, as I would think this was aimed
at younger kids than teens.
Program Design
Features: Simple “yes or no”
answers”
Control of Pace
- Yes
Reviews/Help
- Yes
Ability to Backtrack
-
No
Levels of Difficulty
-
Yes (not easily understandable for an outsider though)
Physical Interface
-
?
Speech Features
-
Yes, if you mean audio
Childproof (child
reality ready???) - ?
Individual Use
- Yes
Use with Pairs/Small
Groups
- Yes
Printer Use
- No
Test/Recordkeeping/Game
Save feature - Yes
Add-on Option-Can
incorporate user content - No
Scaffolding – Yes
Program Comments: The objective of the software is to teach the
‘uncommon words’, that are though very important when it comes to reading
comprehension, e.g. in social science, literature and biology. You choose
between 20 games on your level and it doesn't matter in what order you play them.
As mentioned before
this application is a part of a bigger picture so it’s hard to say exactly if
it reaches its goals. If it’s using the methods (see a very simplified version in the diagram below) that I believe it does, there
should be a text that the student read/listen to, before starting to work with
the given vocabulary. That way you're breaking down the text into sentences and
words. After finishing three sets of games on your level you're given a
‘Written assignment’ where you're suppose to choose at least 4 words from the
vocabulary you've been working on and put it into your text of the given
topic. That way you're reconstructing your knowledge, using the words in the
context you choose to write about.
There are a few
things that distracted me with this game. I would have liked to be able to make
the words and the sentence you were working with bigger on the screen. There
was a lot of music, which I found too loud. You could turn it off during the
games itself, but not in the intro (where it was almost so load you couldn’t
hear the narrative)
Problem Solving
Skills: This
game incorporates:
- · Multiple solutions (where there are many words that can be the correct answer)
- · Identifying relationships (between words)
- · Record keeping (if there are new words, you can read definitions)
- · Using Trial and Error (you have a few tries if you get it wrong)
- · Stimulate imaginative thinking (the written assignment in the end of each set of games, but you can skip that)
Fun Factor: Here we come back to the
audience and age group. I found the pet to be a little boring and the games
were always the same ones, just with different backgrounds. If it’s for
teenagers I see them getting bored as well but it might work better for younger
kids (at least for a while). They could have made a better narrative and played
with that a little bit in the games in stead of having the animal just escaping
what ever situation it came across, without there being a reason why it was there
in the first place. Part from the vocabulary getting more difficult the higher
you reach, I couldn’t see the game changing at all in terms of the player
having gone through multiple levels. They kind of take a Skill and Drill and
put it into a nice, colorful package….but it’s still a skill and drill.
Supplementary
Materials: Like
stated before I would like to use a text with the vocabulary in it before using
this application (and maybe that’s part of the big picture I’m not seeing).
Follow-up
activities: With younger kids you could do a lot with the ‘pet’. They could make
their own etc., write their own narrative about its adventures, and make up new
words that this alien pet uses. There are a lot of activities you can do with
this kind of vocabulary, away from the computer.